Screw Your Neighbor Card Game Rating: 4,2/5 5154 votes

'Screw Your Neighbor', a card game, is a combination of luck, logic, and chance, which makes it even more interesting and fun. The objective of this game is 'not' to have the lowest card at the end of each round. Plentifun takes you through the rules and directions of. It's a card game.Card games being what they are, this one probably has about twelve different names, so if this has been noded elsewhere, sue me. (KissThis /msged, saying this game is also known as Cuckoo, Chase the Ace, and Ranter Go Round.)Equipment. One deck of cards, no jokers, jesters, or piranha.; Lots of other people to play with. The more the better.

Card Game History Of Screw Your Neighbor Card Game

Aug 03, 2017 Also known as Screw Your Neighbor, Be Mean to Your Neighbor, or I'm sure many other names. This is a party game that despite the name is kid friendly. Easy to learn easy to play. Deck: standard 52 card (no jokers). Screw Your Neighbor Base Game: Non-Poker Wild cards: No Created by: Unknown Submitted by: Pat Enderson. Each Player puts 3 'bets' of a fixed size in front of them. This is their liability for the game. The Dealer gives each Player one card. Card values are Ace low, King high. There are no Jokers in the game. The Player to the Dealer's left goes.

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Screw Your Neighbor Card Game Like Uno

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The card gameShit On Your Neighbor (also known as Pass the Trash, Poop On Your Neighbor, Screw Your Neighbor, Fuck Your Neighbor, or Crap On Your Neighbor) is brilliant in its simplicity. A perfect game to enjoy with your friends and relatives during holiday get-togethers -- be sure you mention to other players that you found these rules at MyWikiBiz.com, or you just might get cursed with bad luck in the game.

All players set three (3) piles of chips in front of themselves (this could be piles of 5 dimes, 3 quarters -- whatever the Dealer decides). Each player is dealt one card. All cards are kept face-down and known only to the holder of the card. The object is to not have the lowest card at the table at the end of the hand -- in this game, the Ace is the lowest card, and the King is the highest card.

In turn, starting from the Dealer's left, player can elect to keep his card, or swap with the person on their left by sliding the card to their left on the table top. The player to the left has no choice but to swap, unless that player holds a King, which is a 'blocker' or 'stopper' card. If you have a King and the person to your right attempts to trade with you, you may shout 'flauxbam' and present the King to their line of sight, accompanied by whatever demonstrative ninja move you may care to express. (Getting flauxbammed will result in laughter all around the table.) The player on the receiving end of the flauxbam is now stuck with their (generally low-ranking) card.

As the last player to act, if the Dealer wishes to trade his card, he trades with the top card remaining on the deck. (If this card is a King, the deck has essentially flauxbammed the Dealer, and he is stuck with the card that he tried to trade.) Once the Dealer has resolved his card, everyone exposes their card to everyone at the table.

The player with the lowest-ranked card each hand must push one of their piles of coins into the pot. Suits have no bearing in breaking ties -- all players sharing the same lowest rank must push in a pile. Play continues, with each hand resulting in someone pushing in a pile. Once a player has pushed in their final stack, they exit the game. The winner of the match is that player with the last remaining pile in front of him, and he collects the entire pot.

Alternate Versions

  • The game may be played with the king acting as a 'hand stopper', in the sense that if any player is dealt a King, all players lay their cards face up on the table, and the person holding the lowest card is the loser. In other words, no trading occurs if a King is dealt.
  • Once a player has pushed in their final stack, they continue playing 'on honor' or 'on grace'. A player exits the game after losing a round in which he was 'on honor' or 'on grace'.
  • The game may also be played with the highest card being the loser, instead of the lowest. But why do it that way?


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Card Games Knock Your Neighbor

Strategy notes

  • Typically, all players will attempt to trade a card ranking Four or lower; most players will trade a Five; and some players will trade a Six. Very few, if any, intelligent players will trade a Seven unless there are only 2 or 3 people left in play.
  • An attentive player will make exception to the above note when, for example, he is forced to exchange away a Two, but has received a Three from his neighbor instead. Knowing that the player to their right is now stuck with a Two, there is no reason to trade the Three. In fact, it would be foolish to trade the Three, because you might receive an Ace, and then be lower than the halted player to your right.
  • Some players erroneously believe that the Dealer maintains an advantage in this game; however, gaming analyst William 'Peep' Helms (Glenolden, Pennsylvania) has proven this not to be true, based on years' worth of statistical documentation.



Screw Your Neighbor Card Game
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KeywordShit on your neighbor, Screw your neighbor, Fuck your neighbor, Crap on your neighbor, Play poop your neighbor, Dirty on your neighbor card game, Ranter go round, Crap on your neighbor card game, Crap on your neighbor card game rules, Crap on your neighbor rules and Crap on your neighbor card
Base Game: Non-Poker
Wild cards: No
Created by: Unknown
Submitted by: Pat Enderson
Screw

Each Player puts 3 'bets' of a fixed size in front of them. Thisis their liability for the game.

The Dealer gives each Player one card. Card values are Ace low,King high. There are no Jokers in the game.

The Player to the Dealer's left goes first. Each Player in turngets to decide if they wish to keep their current card, or swap thecard with the Player on their left. If the active Player decides toswap, the Player to their left CANNOT refuse, unless they are holdinga King. In that case, they flip the King up, and the active Player isstuck with their card. Play continues until the Dealer, who has theoption of trading for the top card of the deck. This does give theDealer an advantage.

Screw Your Neighbor Card Game Rules

At the end of the round, all players turn up their card. Thelowest ranked card loses, and the owner(s) of that card must move one'bet' into the Pot.

Deal continues to the left. The game ends when only one Playerstill has a bet in front of them. That player wins the Pot. If no oneis left (due to all remaining Players losing at the same time), splitthe pot among those players that were remaining on the last round, orredeal the round.

Variations

History Of Screw Your Neighbor Card Game

The Dealer may switch with the Player to his left, instead of thedeck.

Poker

Craits

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